This week we focused on the pillar of progression: the Portal and the Barracks. In Nadir nobody is special at the start. The management system is designed so that you feel the weight of turning a basic unit into a 7-star legend.
The Portal. We finished the summoning logic. It is not just chance: the system injects rare elements such as Chaos or Blood that change the odds of the starting attributes. Hero cards change colour with their rarity, up to the Platinum finish reserved for 7-star units.
The Barracks. The biggest technical challenge of the week. A script reads the hero files from the user’s folder, sorts them by power and shows them in an optimized grid. In addition, when assigning squads, the filters hide weapons that another hero already has equipped.
Memory. The hero detail screen only loads the data it needs when opened, to keep RAM usage low on phones.
Phases 1 and 2 consolidated. Next step: Phase 3, the Synthesis Lab (stat inheritance).