Nadir: the Plaza and the order of chaos

This week we reached a critical milestone: the deployment of Phase 4. We have moved from the abstraction of CSV files to an interactive visual environment. The Plaza is now a working reality.

We implemented a system so that pop-ups do not overlap between buildings such as the Smithy or the Warehouse, and the inventory interface shows materials in real time from a global dictionary.

Heroes now live in the Plaza and speak their first lines of dialogue, a prelude to the free will system.

← Back to the devlog