Nadir: the brain behind the protocol

We consolidated the data-driven architecture. On startup, the game reads several .csv spreadsheets (weapons, enemies, heroes) and populates the world dynamically, with no data hardcoded. The logic is centralized in Database.gd, so balancing is done by editing data, not scripts.

The final permadeath system is also in place: when a hero falls, the engine locates their resource file and physically deletes it from the device.

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